6/28/2023 0 Comments Dark and light taming a skeletonThe user must hatch the Juuma egg with his blood and then force the newborn beast to submit and accept to become a summon. Benares was the one who invented the magic to control and summon the beasts known as "Juuma" (Demon Beasts or Demon Larvae/Fighting Larvae).Pai/Parvati IV herself can summon demonic creatures to work as her mount or defender: her first summon is the bird-like Takuhi, while from the second series onward she usually summons the clam-like flying monster Fei E (Flying Jaws).Assist Character is a related trope commonly found in fighting games. When an enemy does this, it is an Enemy Summoner. See also Summoning Ritual, for the more dangerous form of this kind of magic. See also Inconvenient Summons for when the summoned is not happy to be interrupted. The logical extension of this, wherein the creatures summon us to their realm, is rarely explored.Ĭompare Mon. In sci-fi settings, things like orbital robot drops, airstrikes from a distant base, or drones, can fulfill the exact same role. It is not necessarily always magical, in some cases it can be an inborn superpower, a psychic ability (teleporting allies to you for example), or even from an item you hold in order to call upon the summoned being. Certain game classes can be built around this kind of magic, doing little to no actual fighting by themselves, and mostly just summoning more creatures as the current ones die. Basically, the only surefire way to defeat the summoned army is to kill off their summoner. In strategies, this comes in handy since they (usually) don't have to be paid for, arrive instantly to where they are needed, and are temporary anyway (so there's no point in saving them since they will leave regardless once the combat ends). "Killing" a summon may result in it actually dying, both it and the summoner dying or just being sent back to its home until the summoner can summon it again.įrom the game rules standpoint, summoned creatures are usually regarded as "expendable" ones, since they arrive on demand, and usually having them killed does not prevent the mage from summoning more. These have a very high probability of being called "shô'kanjû" / "召喚獣" ("Summoned Beasts") in Japan in translations released for the west, more individual names (such as Espers for example) may be substituted. These beings may have varying attitudes regarding their summonings some duly accept the limits of their service, others submit to the process because they get something in return, and others still deeply resent their service and will take any chance they can to turn on their would-be masters. In most franchises, especially non-linear ones, the summonable creatures will usually remain the same across all installments, even when the protagonists are different, such as in the Final Fantasy and Tales Series. In other scenarios, a summoner might use Summon Binding to compel or coerce summons into their service. Summons tend to be largely neutral and will occasionally require you to fight them before they will let you use their power others may ask for some service or payment or require the formatting of a magical contract before they will serve their summoner. A few games use a variation on this where summons act as a Guardian Entity, bonding with or hovering around their summoner and providing bonuses, protections, and special or automatic attacks without acting as a separate character in their own right. The Japanese form of such spirits are shikigami. Necromancers and Demon-summoners, both of whom usually use a form of Hermetic Magic, fit this subset of the trope. These tend to summon weaker allies as NPCs (at least for a few minutes) instead of delivering a one-shot proxy attack and vanishing. In other games, especially ones modeled on Tabletop RPGs, summon spells are of the "instant ally" variety. Like the Limit Break, a summon will usually have some sort of restriction in order to compensate for its power. Typically summoning sequences will have lots of eye candy thrown in, one or more poweful creatures will make a flashy entrance, perform a powerful attack (causing as much destruction as possible), and then leave. In some Role-Playing Games, one of the most powerful attacks in the game, aside from the Limit Break, is to call upon the aid of some powerful mythological beast to lay the holy (or unholy) smackdown on your foes. Summon Magic is basically the ability to conjure forth a magical, often mythological entity without the hassle of actually having it follow you around.
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